Evil wizards stole the Elderstone and sundered it, creating a hundred Pebbles of Power. You have entered the wizards’ vast underground lair to recover the Pebbles and save the realm.
Welcome, hero, to PebbleQuest: a 3D first-person action-RPG for your Pebble, the first of its kind ever developed for a smartwatch! Built on the foundation provided by MazeCrawler and SpaceMerc, this full-fledged dungeon crawler combines the random-level replay value and “permanent death” intensity of a classic roguelike with the first-person immersion and real-time combat of an action-RPG. I like to say it’s the closest you’ll come to playing an Elder Scrolls game on your watch!
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There’s no need to choose a “class” for your character. Instead, simply choose how your character develops as you go along. At the outset, all characters have a value of “1” in three major attributes:
- Agility: Speed, nimbleness, and skillful movement contribute to physical and magical defense as well as the efficiency and effectiveness of physical and magical attacks.
- Strength: Brawn and overall vim and vigor contribute significantly to max. health (hit points) along with physical power, physical defense, and max. energy.
- Intellect: Knowledge and mental fortitude are the primary determinants of magical power, whether through direct spells or weapon enchantments, and also contribute to magical defense and max. energy.
Energy is consumed each time you attack, whether by sword or spell, and is displayed in the lower-right corner of the screen. Health, of course, decreases when others attack you and is displayed in the lower-left. Fortunately, both health and energy replenish gradually over time. They’re also fully restored each time you level up, at which point you can also increase one major attribute.
As alluded to earlier, death is permanent in PebbleQuest. When the health meter reaches zero, you must bid your old character farewell and start fresh with a new one. Nonetheless, with a little caution (and more than a little luck), an adventurer may enjoy a long career of monster-slaying and loot-gathering, even in the perilous underworld of PebbleQuest!
Weapons & Armor
Starting out, your character has naught but a robe. (Why, you might ask, would any adventurer embark on a dangerous quest so ill-equipped? Well, perhaps you’re a monk, or you’re terribly impoverished, or you just had an unfortunate run-in with a highwayman, or…I don’t know, stop asking questions!) Soon, however, you will come across various items left lying around or dropped by your felled foes. These show up in the game as white rectangles, or “treasure chests.”
Walking onto these treasure chests causes the “Loot Menu” to appear, allowing you to claim items of interest (unclaimed items disappear forever). Only five of the heavier, bulkier items (i.e., everything except Pebbles) may be carried at one time, so if you’ve already reached the limit and then try to pick up another one you’ll be asked which item you wish to drop to make room for the new one. Dropped items disappear forever, so choose carefully! (And, yes, you can still press the “Back” button at that point if you decide you’d rather stick with your current belongings.)
So, which items should your character focus on? For starters, here’s some information on weapons:
As you can see, sharp weapons provide a chance of inflicting wounds (damaging enemies over time) whereas blunt weapons provide a chance of stunning your foes (briefly preventing them from moving or attacking). In addition, although heavier weapons deal more damage per hit, they also cause more fatigue, or energy loss per attack. Lighter weapons—or no weapon at all—may be preferable, especially at the beginning or anytime your character’s exhausted, backed into a corner, and desperately waiting for the energy meter to rise.
There is no ranged weaponry in PebbleQuest, but all spells are ranged, giving mages a distinct advantage in long-range combat. Spells are cast by wielding Pebbles of Power, as we’ll see shortly, but first, here are the details for clothing and armor:
Once again, there are pros and cons to the heavier items. A high-level character needn’t worry too much about fatigue, but it can be a fatal hindrance at lower levels. Also, spellcasters may wish to stick with a robe rather than suffering penalties to their arcane power by donning armor.
Speaking of robes, don’t let the table above fool you: a robe doesn’t have to be useless. Like all other items, it can be infused with a Pebble of Power!
Pebbles of Power
Each Pebble of Power holds a tiny fraction of the incredible potency once exhibited by the Elderstone. There are seven different types: fire, ice, thunder, light, shadow, life, and death.
Pebbles may be equipped, allowing you to cast spells. They can also be permanently infused into clothing, armor, shields, and weapons, imbuing them with magical properties. Just be aware that while enchanted weapons will inflict extra damage (and possibly status effects) on your enemies, they will also drain your energy slightly faster than mundane weapons.
The effects of each Pebble are as follows:
|Pebble||Spell/Weapon Effect||Robe/Armor/Shield Effect|
|Pebble of Fire||Flame
(extra damage over time)
|Pebble of Ice||Frost
(slows the enemy)
|Pebble of Thunder||Lightning
(weakens the enemy)
|Pebble of Light||Holy Light
(chance to make enemies flee)
|Energy Regen. +1|
|Pebble of Shadow||Darkness
(chance of paralyzation)
(chance to absorb spells as energy)
|Pebble of Life||Life Drain
|Health Regen. +1|
|Pebble of Death||Disintegration
(chance of instant death)
(when physically attacked)
All status effects are cumulative. In other words, (a) equipping both Heavy Armor of Thunder and a Shield of Thunder will result in a total boost of +2 to Agility, (b) a Sword of Fire may cause both “wounding” and “burning” damage over time, and (c) a Mace of Shadow will have two chances to apply a “stun/paralyze” effect (and if both are successful the effect will last longer than it would have by either alone).
Directly wielding a Pebble to cast spells has three significant advantages: (a) you can attack from a distance, (b) magical effects from spells are twice as potent as those from enchanted weapons, and (c) spells drain less energy than physical attacks. On the other hand, enchanted weapons inflict both magical and physical damage, and donning armor won’t decrease your physical power like it will your magical power. Just remember, even if you play more as a warrior than a wizard you may still want to invest some points in your Intellect attribute so as to better resist spells and more effectively channel your will through the magical enchantment of your favorite weapon.
The dungeons of PebbleQuest are populated by power-hungry wizards, ruthless brigands, bloodthirsty goblins, and other nasty sorts. The deeper one delves, the stronger these foes become. Know their strengths and weaknesses well, brave adventurer, for your life depends on it!
Mages are the masters of this realm. Each of the dungeon’s 100 levels is ruled by a single mage wielding one of the coveted Pebbles of Power. They cast spells from a distance and are resistant (though not invulnerable) to spells cast on them. Little is known of their history, but these wizards have demonstrated an unscrupulous lust for power and must be stopped!
Warriors of various sorts and sizes have been hired by the mages as bodyguards. Well armed and armored, they are formidable opponents. Some are of human or elvish ancestry. Others are dwarves, gnomes, or members of other diminutive races. The largest and most fearsome are orcs, hobgoblins, and half-giants. Do not underestimate any of them!
The mages have allied themselves with other denizens of the deep as well: goblins, trolls, and ogres. These monsters look similar, differing only in size, and each come in pale-skinned and dark-skinned varieties. Originally all were dark-skinned, but some gradually lost pigmentation following many generations in the deep recesses of the earth, far from any trace of sun, moon, or stars. (That’s right, Dungeons & Dragons: subterranean races are more likely to be pale-skinned, not the other way around! But I digress.)
For reasons not fully understood, the pale-skinned goblins, trolls, and ogres are also more resistant to magic, whereas those of darker complexion are more resistant to physical attacks. The same correlation holds for the white and black varieties of one-eyed floating monsters known to haunt these ancient, cavernous depths.
Be ever on your guard, brave champion, and you may prevail!
Actions & Controls
Your character is capable of three actions:
- Move forward/backward
- Turn left/right
- Attack via weapon/spell
Moving immediately places you one “cell” forward or back and turning abruptly shifts the point of view 90°, just like some of the old (okay, really old) CRPG classics. Attacking with a weapon (or bare fists) causes a white line to streak across the screen, representing the path of your attack. Attacking with a spell causes the screen to flash (this is true for enemy mages as well). Naturally, attacking with an enchanted weapon causes both visual effects.
Pro tip: You can move and attack much faster than your opponents. Take full advantage of this fact by backing away or escaping down a side tunnel when you need a little time to recover health or energy. Of course, this advice is useless if you’re already backed into a dead end, so avoid that scenario as much as possible!
Without further ado, here’s the button breakdown:
- “Up” button: Press/hold to step forward. Press twice to turn left.
- “Select” button: Press to use your current weapon or spell.
- “Down” button: Press/hold to step back. Press twice to turn right.